Virtually Playing Catch
Computer Vision


Project Description:

A great difficulty of interacting in a virtual reality environment is that the physical actions are usually not as natural as we are used to in the real world. In this project we will attempt challenge this problem and create a virtual environment where two users can throw virtual objects one to the other. The system will consist of two pairs of virtual reality glasses and an external Kinect camera. Using the camera which can analyze the motions of the players, we will send the information to the virtual world and translate it into the physical motions controlling the propelling of objects. The goal will be that the action is as smooth and natural as it is in the real world.

Project Goal:

In this project we will develop and implement an application.

Project Details:
  1. Supervisor:
    Daniel Rotman

  2. Field:
    Computer Vision
  3. Requirements:
    Open mind & High engineering ability
  4. Project status:
    Taken by the students Karen Geva and Omer Volkovitch
  5. Visit:
    Project web site
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