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Real Life Temple Run


Our goal is to create a life – like version of the well-known game “Temple run”. The game will be made physically interactive using a Kinect camera filming the player, and using skeleton extraction. The player will command the game using actual jumping/ducking/turning, and will be playing in a virtual reality environment.

The objects of the game are both to run as far as possible and to collect as many coins as possible before the character dies.
This can be achieved by avoiding obstacles.

Temple Run

 Temple Run is a 2011 endless running video game developed and published by the Raleigh-based Imangi Studios. It is produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, and with art by Kiril Tchangov. The game was initially released for iOS devices, and later ported to Android systems and Windows Phone 8.


Unity is a cross-platform game creation system developed by Unity Technologies, including a game engine and integrated development environment (IDE). It is used to develop video games for web sites, desktop platforms, consoles, and mobile devices.


Kinect (codenamed in development as Project Natal) is a line of motion sensing input devices by Microsoft for Xbox 360 and Xbox One video game consoles and Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.

Oculus Rift

The Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR. During its period as an independent company, Oculus VR raised US$2.4 million for the development of the Rift.

The consumer version of the product was expected to become available sometime in 2015; however during a panel at SXSW 2015 Oculus founder Palmer Luckey explained that he wasn't able to say anything about its release. Oculus released two 'development kits', DK1 in late 2012 and DK2 in mid-2014, to give developers a chance to develop content in time for the Rift's release; these have also been purchased by many virtual reality enthusiasts for general usage.










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